当前位置: X-MOL 学术Entertain. Comput. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
The effects of juiciness in an action RPG
Entertainment Computing ( IF 2.8 ) Pub Date : 2020-02-24 , DOI: 10.1016/j.entcom.2020.100359
Dominic Kao

“Juiciness” is a term that has been widely used to describe the positive feedback (both visual/audial) present in digital games. However, few empirical investigations have looked at how juiciness concretely impacts players. In this paper, we perform a study (N = 3018) in which we compare four identical versions of an action role-playing game with varying amounts of juiciness: (1) None; (2) Medium; (3) High; and (4) Extreme. We find that both None and Extreme amounts of juiciness lead to significantly decreased play time, significantly decreased player experience, significantly decreased intrinsic motivation, and significantly decreased performance relative to both Medium and High. This is, to the best of our knowledge, the largest study to date on juiciness. Our results have implications for designers, developers, and researchers.



中文翻译:

多汁动作RPG的影响

“多汁”是一个广泛用于描述数字游戏中存在的正面反馈(视觉/听觉)的术语。但是,很少有实证研究来考察多汁性对球员的具体影响。在本文中,我们进行了一项研究(N = 3018),在该研究中,我们比较了四种不同动作程度的动作角色扮演游戏的相同版本:(1)没有;(2)中等;(3)高;(4)极端。我们发现,两者没有极端金额多汁导致显著减少上场时间,显著下跌玩家体验,显著下跌的内在动力,而相对表现既显著降低中等。据我们所知,这是迄今为止关于多汁性的最大研究。我们的结果对设计师,开发人员和研究人员都有影响。

更新日期:2020-02-24
down
wechat
bug