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Quality of experience (QoE) assessment of games on workstations and mobile
Entertainment Computing ( IF 2.8 ) Pub Date : 2020-03-02 , DOI: 10.1016/j.entcom.2020.100362
Asif Ali Laghari , Khalil-ur-Rehman Laghari , Kamran Ali Memon , Muhammad Bux Soomro , Rashid Ali Laghari , Vishal Kumar

Gaming is a growing hobby in the young generation around the world and games are played from different platforms such as personal computer (PC)/mobile applications, online server and cloud services. Quality of experience (QoE) domain used for the assessment of user experience during the playing of the game. In this paper, we assess the QoE of the game players while playing different popular games such as Need for Speed Underground II and Subway Surfers, when they play the game from PC/mobile applications and online by using PC and mobile devices. The purpose of the research is to measure the satisfaction level for game playing from a different device and source by avoiding gaming CDs and kiosks. We provide descriptive and inferential analysis of user’s data and results show users are satisfied with application-based gaming visual quality, and big-screen display and online gaming have worst ratings for visual quality due to low graphics quality.



中文翻译:

工作站和移动设备上的游戏的体验质量(QoE)评估

游戏在世界各地的年轻一代中正在成为一种越来越大的嗜好,并且游戏是通过不同平台进行的,例如个人计算机(PC)/移动应用程序,在线服务器和云服务。体验质量(QoE)域,用于评估游戏过程中的用户体验。在本文中,当他们通过PC /移动应用程序以及通过PC和移动设备在线玩游戏时,我们评估了玩不同的流行游戏(如《极品飞车:地下狂飙II》和《地铁冲浪者》)时游戏玩家的QoE。该研究的目的是通过避免游戏CD和信息亭来衡量不同设备和来源玩游戏的满意度。我们对用户数据进行描述性和推论性分析,结果表明用户对基于应用程序的游戏视觉质量感到满意,

更新日期:2020-03-02
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