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Examining virtual reality navigation techniques for 3D network visualisations
Journal of Computer Languages ( IF 2.2 ) Pub Date : 2019-12-19 , DOI: 10.1016/j.cola.2019.100937
Adam Drogemuller , Andrew Cunningham , James Walsh , Bruce H. Thomas , Maxime Cordeil , William Ross

Research into how virtual reality (VR) can be a beneficial technology for new and emerging large, complex data visualisations for data scientists is ongoing. In this paper, we evaluate three-dimensional VR navigation technique for data visualisations and test their effectiveness with a large graph visualisation. We evaluate two prominent navigation techniques employed in VR (Teleportation and One-Handed Flying) against two less common methods (Two-Handed Flying and Worlds-In-Miniature) and evaluate their performance and effectiveness through a series of tasks. We found Steering Patterns (One-Handed Flying and Two-Handed Flying) to be faster and preferred by participants for completing searching tasks in comparison to Teleportation. Worlds-In-Miniature was the least physically demanding of the navigations, and was preferred by participants for tasks that required an overview of the graph such as triangle counting.



中文翻译:

检查虚拟现实导航技术以实现3D网络可视化

关于虚拟现实(VR)如何成为有益的技术的研究正在进行中,该技术正在为数据科学家提供新的,大型的复杂数据可视化。在本文中,我们评估了用于数据可视化的三维VR导航技术,并通过大型图形可视化测试了其有效性。我们针对两种较不常用的方法(双手飞行和微型世界)评估了VR中使用的两种出色的导航技术(“传送”和“单手飞行”),并通过一系列任务评估了它们的性能和有效性。我们发现转向模式(单手飞行和两手飞行)相对于瞬移来说是更快的,并且是参与者首选的用于完成搜索任务的模式。微型世界是对导航的最低要求,

更新日期:2019-12-19
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