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REAL: Reality-Enhanced AppLied-games
IEEE Transactions on Games ( IF 2.3 ) Pub Date : 2020-09-01 , DOI: 10.1109/tg.2019.2940108
Francesco Bellotti , Riccardo Berta , Pratheep Paranthaman , Gautam Dange , Alessandro De Gloria

Pervasive games are an emerging genre combining reality and computing. This article presents a suite of simple pervasive serious games we have developed to explore the concept of “reality-enhanced gaming,” a pattern to tie game play mechanics to the outcomes/measurements of real-world activities. The prototype games were realized in the context of TEAM, an industrial research project aimed at developing apps for flexible and collaborative mobility. The proposed games are examples of different user interfaces we considered useful to meet various significant scenarios, goals and user typologies, especially for improving car driving styles. Given the variety of information sources, contexts of use, and target users, we abstracted a game-oriented framework [Reality-Enhanced AppLied (REAL) games], in order to support reuse and scalability. Through a set of RESTful application programming interfaces (APIs), the REAL framework separates sensor data from actual game implementations, so as to provide different experiences to users, according to their specific needs and preferences. This concept—which allows serious game developers to focus on their specific game logic while seamlessly exploiting a variety of field sensors—is general and may be applied to a variety of domains. We validated REAL developing and field testing five typologies of serious games. Subjective evaluation results show a good level of satisfaction and perceived usefulness. More tests are needed, especially in terms of different application contexts, impact on developers, number and variety of users, and exposure time. However, outcomes confirm the significant potential of reality-enhanced game design and the importance of tools for supporting their development.

中文翻译:

REAL:增强现实的应用游戏

普及游戏是一种结合现实和计算的新兴类型。本文介绍了我们开发的一套简单、普遍的严肃游戏,以探索“现实增强游戏”的概念,这是一种将游戏机制与现实世界活动的结果/测量联系起来的模式。原型游戏是在 TEAM 的背景下实现的,TEAM 是一个工业研究项目,旨在开发灵活和协作移动的应用程序。提议的游戏是我们认为有助于满足各种重要场景、目标和用户类型的不同用户界面的示例,特别是对于改善汽车驾驶风格。鉴于信息源、使用上下文和目标用户的多样性,我们抽象了一个面向游戏的框架 [Reality-Enhanced AppLied (REAL) games],以支持重用和可扩展性。通过一组 RESTful 应用程序编程接口 (API),REAL 框架将传感器数据与实际游戏实现分离,以便根据用户的特定需求和偏好为用户提供不同的体验。这个概念——它允许严肃的游戏开发者专注于他们特定的游戏逻辑,同时无缝地利用各种场传感器——是通用的,可以应用于各种领域。我们验证了五种类型的严肃游戏的真实开发和现场测试。主观评价结果显示了良好的满意度和感知有用性。需要更多的测试,特别是在不同的应用程序上下文、对开发人员的影响、用户的数量和种类以及暴露时间方面。然而,
更新日期:2020-09-01
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