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Procedural Generation of Multi-Story Buildings with Interior
IEEE Transactions on Games ( IF 2.3 ) Pub Date : 2020-09-01 , DOI: 10.1109/tg.2019.2957733
Jonas Freiknecht , Wolfgang Effelsberg

This article is about the procedural generation of accessible multistory buildings including stairwells. We present an algorithm featuring a natural bottom-up approach, where each building is defined by a set of rooms that can be connected by doors or stairways and are equipped with windows. Our approach is robust so that neither the rooms, nor the connections, nor the objects can be placed in invalid positions. In the second part, we enhance the process by a procedural growth algorithm with automatic corridor detection and stairwell placement. Finally, we propose an automatic mesh generation for either procedurally or manually designed buildings. We evaluate our approach by creating a full implementation of the algorithm, and judge it based on the resulting realism, accessibility, and diversity of a generated test set of buildings.

中文翻译:

内部多层建筑的程序生成

本文是关于包括楼梯间在内的无障碍多层建筑的程序生成。我们提出了一种采用自然自下而上方法的算法,其中每栋建筑都由一组房间定义,这些房间可以通过门或楼梯连接起来,并配有窗户。我们的方法是稳健的,因此房间、连接和对象都不能放置在无效位置。在第二部分中,我们通过具有自动走廊检测和楼梯间放置的程序增长算法来增强该过程。最后,我们建议为程序化或手动设计的建筑物自动生成网格。我们通过创建算法的完整实现来评估我们的方法,并根据生成的建筑物测试集的真实性、可访问性和多样性来判断它。
更新日期:2020-09-01
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