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Improving girls’ perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review
Entertainment Computing ( IF 2.8 ) Pub Date : 2020-09-16 , DOI: 10.1016/j.entcom.2020.100387
Kshitij Sharma , Juan C. Torrado , Javier Gómez , Letizia Jaccheri

The objective of exposing girls to Computer Science as a career option has led to research directed towards gaming activities for girls. These activities include both game play and game design. Research about gaming activities for increasing girls’ interest in computer science has gained much attention over the past few years and has resulted in a number of contributions. We follow up with an overview of the status of research through a Systematic Literature Review. We investigate the relation between the various game playing or designing activities and their impact on girls’ perception of Computer Science as a career choice. We further present the design consideration for the games and related activities to potentially improve the perception of girls towards a Computer Science career. The applied method is a Systematic Literature Review through which we investigate which contributions were made, which knowledge areas were most explored, and which research facets have been used. We identify 25 papers to distill a common understanding of the state-of-the-art. Specifically, we investigate the effects that the game play/design activities had on girls’ perception about Computer Science; and what are the key design factors to be kept in mind while designing a serious game to improve girls’ perception about Computer Science. The results of this systematic literature review show that game playing or designing could indeed improve how girls perceive having a career in CS. The key aspects that such activities require are personalizing, opportunity for collaboration and the presence of a female lead character.



中文翻译:

通过玩游戏和设计来提高女孩对计算机科学作为可行职业选择的认识:来自系统文献回顾的经验教训

将女孩暴露于计算机科学作为一种职业选择的目标导致了针对女孩游戏活动的研究。这些活动包括游戏和游戏设计。在过去几年中,有关提高游戏对女孩的兴趣的游戏研究受到了广泛关注,并做出了许多贡献。我们通过系统文献综述对研究现状进行了概述。我们调查了各种游戏或设计活动之间的关系,以及它们对女孩对计算机科学作为职业选择的感知的影响。我们进一步提出游戏和相关活动的设计考虑因素,以潜在地改善女孩对计算机科学职业的认识。所采用的方法是《系统文献综述》,通过它我们研究了哪些方面做出了哪些贡献,哪些知识领域得到了最广泛的探索以及哪些研究方面已被使用。我们确定了25篇论文,以提炼出对最新技术的共识。具体来说,我们调查游戏/设计活动对女孩对计算机科学知觉的影响;在设计严肃的游戏以提高女孩对计算机科学的认识时,应牢记的关键设计因素是什么。这份系统的文献综述的结果表明,玩游戏或设计确实可以改善女孩对CS职业的看法。此类活动需要的关键方面是个性化,合作机会和女性主角的存在。

更新日期:2020-09-24
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