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A Multi-jammer Game with Latency as the User’s Communication Utility
IEEE Communications Letters ( IF 4.1 ) Pub Date : 2020-09-01 , DOI: 10.1109/lcomm.2020.2995661
Andrey Garnaev , Athina Petropulu , Wade Trappe , H. Vincent Poor

We consider the communication between a source (user) and a receiver in the presence of multiple jammers, and study resource assignment in a non-cooperative game theory framework using communication latency as the user’s utility. Equilibrium strategies are found in closed form, and their uniqueness is proven. This allows one to identify jammers whose equilibrium strategies have an on/off structure, or they are sensitive to small variations in the network parameters.

中文翻译:

以延迟为用户通信工具的多干扰博弈

我们考虑在存在多个干扰器的情况下源(用户)和接收器之间的通信,并使用通信延迟作为用户的效用在非合作博弈论框架中研究资源分配。均衡策略以封闭形式存在,并证明了它们的唯一性。这允许人们识别其平衡策略具有开/关结构的干扰器,或者它们对网络参数的微小变化敏感。
更新日期:2020-09-01
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