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Physics-based dynamic texture analysis and synthesis model using GPU
IET Image Processing ( IF 2.3 ) Pub Date : 2020-09-07 , DOI: 10.1049/iet-ipr.2019.0984
Premanand Pralhad Ghadekar 1
Affiliation  

The texture is a repetition of a particular structure. Textures classified into static texture and dynamic texture. There are two approaches for synthesising dynamic textures: image-based approach and physics-based approach. In the proposed work, the synthesis of different dynamic textures is shown. The physics-based approach is used to synthesise dynamic texture videos. Different mathematical models are proposed which are suitable to give appropriate motion to the dynamic textures. The raw frames are created, and these frames are further used to synthesise the dynamic textures using physics laws and mathematical formulae. The flexibility of each model is demonstrated. The proposed model has less specificity and less computational complexity. The proposed algorithms are implemented on the graphics processing unit to reduce the overall execution time and time complexity. High-quality videos are produced, and the evaluation of every frame assures the quality.

中文翻译:

使用GPU的基于物理的动态纹理分析和合成模型

纹理是特定结构的重复。纹理分为静态纹理和动态纹理。有两种合成动态纹理的方法:基于图像的方法和基于物理的方法。在提出的工作中,显示了不同动态纹理的合成。基于物理的方法用于合成动态纹理视频。提出了不同的数学模型,它们适合给动态纹理适当的运动。创建原始框架,然后使用物理定律和数学公式将这些框架进一步用于合成动态纹理。展示了每种模型的灵活性。所提出的模型具有较少的特异性和较少的计算复杂度。所提出的算法在图形处理单元上实现,以减少总体执行时间和时间复杂度。制作高质量的视频,并且对每个帧进行评估以确保质量。
更新日期:2020-09-08
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