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A natural language interface with casual users for crowd animation
Computer Animation and Virtual Worlds ( IF 1.1 ) Pub Date : 2020-07-01 , DOI: 10.1002/cav.1965
Wen‐Yun Liu, Sai‐Keung Wong, Chien‐Yuan Chen

We develop an interface that bridges crowd simulation and natural language processing techniques so that casual users can produce crowd animation by text input. The interface adopts a parser and a tagger to analyze simple English sentences to convert them into intermediate data structures that encapsulate the essential elements of crowds. There are five stages: preprocessing, parsing input sentences, crowd generation, animation adjustment, and crowd animation. Our system supports basic behaviors including standing, walking, running, escaping, being attracted, and queuing. We conducted a user experience study to evaluate the interface. The results show that the interface is user‐friendly for casual users to produce crowd animation.

中文翻译:

用于人群动画的休闲用户的自然语言界面

我们开发了一个界面,将人群模拟和自然语言处理技术连接起来,以便临时用户可以通过文本输入制作人群动画。该界面采用解析器和标注器对简单的英语句子进行分析,将其转换为封装人群基本要素的中间数据结构。有五个阶段:预处理、解析输入语句、人群生成、动画调整和人群动画。我们的系统支持基本行为,包括站立、行走、跑步、逃跑、被吸引和排队。我们进行了用户体验研究来评估界面。结果表明,该界面对于休闲用户制作人群动画是用户友好的。
更新日期:2020-07-01
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