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The patterns of user experience for sticky-note diagrams in software requirements workshops
Journal of Computer Languages ( IF 2.2 ) Pub Date : 2020-09-03 , DOI: 10.1016/j.cola.2020.100997
Henry Gardner , Alan F. Blackwell , Luke Church

Software requirements elicitation workshops often make use of a widely used and, on the surface, highly informal, notational medium: the sticky note. Often, in such workshops, facilitators and participants collaborate to construct “diagrams” made up of sticky notes. Methodologies have been developed that prescribe the way that diagram construction can uncover and document software requirements. Because they constitute a collaborative diagrammatic notation, such sticky-note diagrams lend themselves to an evaluation underpinned by theories of visual notation. In this paper we apply an analytic framework, the Patterns of User Experience (PUX), to sticky-note diagrams from two workshop methodologies, “Big Picture Event Storming” (BPES) by Alberto Brandolini and “User Story Mapping” (USM) by Jeff Patton. Our evaluation considers the sticky-note diagrams and the collaborative social processes surrounding them.



中文翻译:

软件需求研讨会中便笺图的用户体验模式

软件需求启发研讨会通常使用广泛使用的,表面上高度非正式的,记号的媒体:便笺。通常,在这样的讲习班中,主持人和参与者协作来构建由便签组成的“图表”。已经开发出规定图表构造可以发现和记录软件需求的方式的方法。由于它们构成了协作的图形表示法,因此此类便签图很适合进行以视觉表示法理论为基础的评估。在本文中,我们将分析框架“用户体验模式”(PUX)应用于来自两种研讨会方法的便笺图,这两种方法分别是Alberto Brandolini的“大图片事件风暴”(BPES)和Affic的“用户故事映射”(USM)。杰夫·帕顿(Jeff Patton)。

更新日期:2020-09-18
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