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Effects of a formative assessment-based contextual gaming approach on students’ digital citizenship behaviours, learning motivations, and perceptions
Computers & Education ( IF 12.0 ) Pub Date : 2020-12-01 , DOI: 10.1016/j.compedu.2020.103998
Preeyada Tapingkae , Patcharin Panjaburee , Gwo-Jen Hwang , Niwat Srisawasdi

Abstract Several previous studies have indicated that secondary school students face problems in digital situations. Digital citizenship is therefore an essential conception for fostering students' correct behaviour and safe daily life habits while using computer and communication technologies. However, scholars have indicated the challenges of promoting students' digital citizenship owing to the lack of opportunities to situate them in decision-making situations. The advancement of computer and multimedia technologies has encouraged an increasing number of studies on digital game-based learning, which provides students with opportunities to experience various situations, and to cope with problems encountered in daily life. Several previous studies have indicated that digital game-based learning environments with proper learning strategies might help students realize the importance and meaning of digital citizenship. To address this issue, this study proposes a formative assessment-based contextual gaming approach to guide students to make decisions and to monitor their learning during the gaming process. A digital game-based learning environment was developed based on this approach, and a quasi-experiment on the digital citizenship topic was conducted in northern Thailand to evaluate its effectiveness. The experimental results show that the proposed approach not only enhanced the students’ digital citizenship behaviours, but also promoted their motivations and perceptions.

中文翻译:

基于形成性评估的情境游戏方法对学生数字公民行为、学习动机和认知的影响

摘要 先前的多项研究表明,中学生在数字环境中面临问题。因此,数字公民是培养学生在使用计算机和通信技术时的正确行为和安全的日常生活习惯的基本概念。然而,学者们指出,由于缺乏将学生置于决策情境中的机会,促进学生数字公民的挑战。计算机和多媒体技术的进步促进了越来越多的基于数字游戏的学习研究,这为学生提供了体验各种情况和应对日常生活中遇到的问题的机会。之前的几项研究表明,具有适当学习策略的基于数字游戏的学习环境可能有助于学生意识到数字公民的重要性和意义。为了解决这个问题,本研究提出了一种基于形成性评估的情境游戏方法,以指导学生在游戏过程中做出决定并监控他们的学习。基于这种方法开发了一个基于数字游戏的学习环境,并在泰国北部进行了一项关于数字公民主题的准实验,以评估其有效性。实验结果表明,所提出的方法不仅增强了学生的数字公民行为,而且促进了他们的动机和认知。为了解决这个问题,本研究提出了一种基于形成性评估的情境游戏方法,以指导学生在游戏过程中做出决定并监控他们的学习。基于这种方法开发了一个基于数字游戏的学习环境,并在泰国北部进行了一项关于数字公民主题的准实验,以评估其有效性。实验结果表明,所提出的方法不仅增强了学生的数字公民行为,而且促进了他们的动机和认知。为了解决这个问题,本研究提出了一种基于形成性评估的情境游戏方法,以指导学生在游戏过程中做出决定并监控他们的学习。基于这种方法开发了一个基于数字游戏的学习环境,并在泰国北部进行了一项关于数字公民主题的准实验,以评估其有效性。实验结果表明,所提出的方法不仅增强了学生的数字公民行为,而且促进了他们的动机和认知。并在泰国北部进行了一项关于数字公民主题的准实验,以评估其有效性。实验结果表明,所提出的方法不仅增强了学生的数字公民行为,而且促进了他们的动机和认知。并在泰国北部进行了一项关于数字公民主题的准实验,以评估其有效性。实验结果表明,所提出的方法不仅增强了学生的数字公民行为,而且促进了他们的动机和认知。
更新日期:2020-12-01
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