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Action Real-Time Strategy Gaming Experience Related to Enhanced Capacity of Visual Working Memory
Frontiers in Human Neuroscience ( IF 2.9 ) Pub Date : 2020-08-31 , DOI: 10.3389/fnhum.2020.00333
Yutong Yao , Ruifang Cui , Yi Li , Lu Zeng , Jinliang Jiang , Nan Qiu , Li Dong , Diankun Gong , Guojian Yan , Weiyi Ma , Tiejun Liu

Action real-time strategy gaming (ARSG)—a major genre of action video gaming (AVG)—has both action and strategy elements. ARSG requires attention, visual working memory (VWM), sensorimotor skills, team cooperation, and strategy-making abilities, thus offering promising insights into the learning-induced plasticity. However, it is yet unknown whether the ARSG experience is related to the development of VWM capacity. Using both behavioral and event-related potential (ERP) measurements, this study tested whether ARSG experts had larger VWM capacity than non-experts in a change detection task. The behavioral results showed that ARSG experts had higher accuracy and larger VWM capacity than non-experts. In addition, the ERP results revealed that the difference wave of the contralateral delay activity (CDA) component (size 4–size 2) elicited by experts was significantly larger than that of non-experts, suggesting that the VWM capacity was higher in experts than in non-experts. Thus, the findings suggested that prolonged ARSG experience is correlative with the enhancement of VWM.

中文翻译:

与增强视觉工作记忆能力相关的动作实时策略游戏体验

动作即时战略游戏 (ARSG)——动作视频游戏 (AVG) 的主要类型——同时具有动作和战略元素。ARSG 需要注意力、视觉工作记忆 (VWM)、感觉运动技能、团队合作和战略制定能力,从而为学习诱导的可塑性提供了有前景的见解。然而,目前尚不清楚 ARSG 的经验是否与 VWM 能力的发展有关。使用行为和事件相关电位 (ERP) 测量,本研究测试了 ARSG 专家在变化检测任务中是否比非专家具有更大的 VWM 能力。行为结果表明,ARSG 专家比非专家具有更高的准确性和更大的 VWM 容量。此外,ERP结果显示,专家引出的对侧延迟活动(CDA)成分(大小4-2)的差异波明显大于非专家,表明专家的VWM能力高于非专家。专家。因此,研究结果表明延长的 ARSG 经验与 VWM 的增强相关。
更新日期:2020-08-31
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