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Fuzzy logic based performance analysis of educational mobile game for engineering students
Computer Applications in Engineering Education ( IF 2.9 ) Pub Date : 2020-08-26 , DOI: 10.1002/cae.22325
Ali Ozdemir 1 , Kadriye F. Balbal 1
Affiliation  

The aim of this study is to examine the effect of an educational android mobile game on the attitude of engineering students. For this purpose, an educational mobile game is developed and a fuzzy logic based attitude determination system is modeled. The study is carried out with 30 students of mechatronic engineering. A mobile game which is called Select Box—Solve Question has been developed in the android studio environment. Besides this; to analyse the performance of the game on the success of education, a fuzzy logic‐based attitude determination system, which consists of four number of inputs and outputs, is modeled. These input and output values constitute the factors of the attitude scale. The Triangular Membership Function is used as the Fuzzification step of the Fuzzy Logic Technique. Four different defuzzification methods are used and the results of these methods are compared and analysed.

中文翻译:

基于模糊逻辑的工科生教育类手机游戏性能分析

本研究的目的是检验一款教育类安卓手机游戏对工科学生态度的影响。为此,开发了一款教育手机游戏,并对基于模糊逻辑的姿态确定系统进行建模。该研究是对 30 名机电工程专业的学生进行的。在android studio环境中开发了一款名为Select Box—Solve Question的手机游戏。除此之外; 为了分析游戏在教育成功方面的表现,对一个基于模糊逻辑的态度确定系统进行建模,该系统由四个输入和输出组成。这些输入和输出值构成了姿态尺度的因素。三角隶属函数用作模糊逻辑技术的模糊化步骤。
更新日期:2020-08-26
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