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Looking Into a Future Which Hopefully Will Not Become Reality: How Computer Graphics Can Impact Our Behavior—A Study of the Potential of VR
IEEE Computer Graphics and Applications ( IF 1.8 ) Pub Date : 2020-09-01 , DOI: 10.1109/mcg.2020.3004276
Giulia Wally Scurati 1 , Francesco Ferrise 1
Affiliation  

Humans tendency to engage in behaviors that are harmful to themselves, the environment, and the society has always been present on a personal and collective level. However, the concern for this kind of phenomena is increasing, as demographic and economic growth is amplifying its impact on people health, economies, and ecosystems. As a consequence, we have seen the rise of research fields as design for behavior change, with a growing interest in the use of tools as persuasive technologies, serious games and interactive systems to affect people awareness, attitude, and behavior. To these purposes, computer graphics and especially virtual reality (VR) has great potential since it can provide experiences to deepen users’ understanding and emotional involvement regarding a variety of social and environmental issues. Here, we discuss the use of VR as a powerful, versatile, and cost-effective tool to deliver virtual experiences that inform and motivate users to change behavior. We describe and relate different aspects regarding sustainable behavior and VR experience design with respect to their potential to support behavior change.

中文翻译:

展望一个希望不会成为现实的未来:计算机图形如何影响我们的行为——对 VR 潜力的研究

人类从事对自身、环境和社会有害的行为的倾向一直存在于个人和集体层面。然而,随着人口和经济增长扩大其对人们健康、经济和生态系统的影响,人们对这种现象的担忧正在增加。因此,我们看到了作为行为改变设计的研究领域的兴起,人们对使用工具作为说服技术、严肃游戏和互动系统来影响人们的意识、态度和行为的兴趣日益浓厚。为此,计算机图形学,尤其是虚拟现实 (VR) 具有巨大的潜力,因为它可以提供体验以加深用户对各种社会和环境问题的理解和情感参与。这里,我们讨论了如何使用 VR 作为一种强大、通用且经济高效的工具来提供虚拟体验,通知和激励用户改变行为。我们描述并关联了可持续行为和 VR 体验设计的不同方面,以及它们支持行为改变的潜力。
更新日期:2020-09-01
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