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Targeting social learning and engagement: What serious games and gamification can offer to participatory modeling
Environmental Modelling & Software ( IF 4.9 ) Pub Date : 2020-08-23 , DOI: 10.1016/j.envsoft.2020.104846
Elena Bakhanova , Jaime A. Garcia , William L. Raffe , Alexey Voinov

Serious games and gamification are useful tools for learning and sustaining long-term engagement in the activities that are not meant to be entertaining. However, the application of game design in the participatory modeling context remains fragmented and mostly limited to user-friendly interfaces, storytelling, and visualization for better representation of the simulation models. This paper suggests possible extensions of game design use for each stage of the participatory modeling process, aiming at better learning, communication among stakeholders, and overall engagement. The proposed extensions are based on the effects that different types of game-like applications bring to the aspects of social learning and the contribution of gamification to engagement, motivation, and enjoyment of some activities. We conclude that serious games and gamification have a high potential for improving the quality of the participatory modeling process, while also highlighting additional research that is needed for designing particular practical gamified applications in this context.



中文翻译:

针对社会学习和参与:严肃的游戏和游戏化可以为参与式建模提供什么

严肃的游戏和游戏化是学习和维持长期从事娱乐性活动的有用工具。但是,游戏设计在参与式建模环境中的应用仍然是零散的,并且主要限于用户友好的界面,讲故事和可视化,以更好地表示仿真模型。本文提出了在参与式建模过程的每个阶段都可能扩展游戏设计的用途,旨在更好地学习,利益相关者之间的交流以及整体参与度。拟议的扩展基于不同类型的类似游戏的应用程序对社交学习以及游戏化对参与,动机和某些活动的享受的贡献所带来的影响。

更新日期:2020-09-23
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