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Advancing preuniversity students' computational thinking skills through an educational project based on tangible elements and virtual block‐based programming
Computer Applications in Engineering Education ( IF 2.9 ) Pub Date : 2020-08-17 , DOI: 10.1002/cae.22319
Sergio Trilles 1 , Carlos Granell 1
Affiliation  

University students enroling in Science, Technology, Engineering and Mathematics (STEM)‐related studies such as computer science continue to decline, even though worldwide educational policy reports warn about the need for this type of professionals in the immediate future. Promoting computer science studies among preuniversity students seems the most direct solution to reverse this issue. In this context, we present the Sucre4Kids project whose main objectives are to engage young people into computational thinking and programming concepts using tangible elements and social interaction. We apply the Sucre4Kids approach to introductory courses of computational thinking and programming concepts to high‐school students. The main results of the 3‐year intervention in the classroom with 256 high‐school students reached suggest that tangible elements and social interaction in groups are determining factors in increasing students' motivation to learn to code and to raise their interest in STEM disciplines.

中文翻译:

通过基于有形元素和基于虚拟块的编程的教育项目提高大学预科生的计算思维技能

尽管全球教育政策报告警告称,在不久的将来需要此类专业人员,但就读计算机科学等科学、技术、工程和数学 (STEM) 相关研究的大学生继续下降。在大学预科生中促进计算机科学研究似乎是扭转这个问题的最直接的解决方案。在此背景下,我们介绍了 Sucre4Kids 项目,其主要目标是利用有形元素和社交互动让年轻人参与计算思维和编程概念。我们将 Sucre4Kids 方法应用于面向高中生的计算思维和编程概念的介绍性课程。
更新日期:2020-08-17
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