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Developing a mobile activity game for stroke survivors—lessons learned
Journal on Multimodal User Interfaces ( IF 2.9 ) Pub Date : 2020-07-23 , DOI: 10.1007/s12193-020-00342-y
Charlotte Magnusson , Kirsten Rassmus-Gröhn , Bitte Rydeman

Persons who have survived a stroke might lower the risk of having recurrent strokes by adopting a healthier lifestyle with more exercise. One way to promote exercising is by fitness or exergame apps for mobile phones. Health and fitness apps are used by a significant portion of the consumers, but these apps are not targeted to stroke survivors, who may experience cognitive limitations (like fatigue and neglect), have problems with mobility due to hemiplegia, and balance problems. We outline the design process, implementation and user involvement in the design of an exergame app that is specifically targeted to stroke survivors, and present the lessons learned during the design process.

中文翻译:

为中风幸存者开发移动活动游戏—经验教训

中风幸存者可以通过采取更健康的生活方式并多运动来降低中风复发的风险。促进锻炼的一种方法是通过手机的健身或exergame应用程序。健康和健身应用程序被很大一部分消费者使用,但是这些应用程序并非针对中风幸存者,中风幸存者可能会遇到认知限制(例如疲劳和疏忽),由于偏瘫而导致行动不便以及平衡问题。我们概述了专门针对中风幸存者的exergame应用程序的设计过程,实现和用户参与,并介绍了在设计过程中获得的经验教训。
更新日期:2020-07-23
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