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A Survey of Multifragment Rendering
Computer Graphics Forum ( IF 2.5 ) Pub Date : 2020-05-01 , DOI: 10.1111/cgf.14019 A. A. Vasilakis 1 , K. Vardis 1 , G. Papaioannou 1
Computer Graphics Forum ( IF 2.5 ) Pub Date : 2020-05-01 , DOI: 10.1111/cgf.14019 A. A. Vasilakis 1 , K. Vardis 1 , G. Papaioannou 1
Affiliation
In the past few years, advances in graphics hardware have fuelled an explosion of research and development in the field of interactive and real‐time rendering in screen space. Following this trend, a rapidly increasing number of applications rely on multifragment rendering solutions to develop visually convincing graphics applications with dynamic content. The main advantage of these approaches is that they encompass additional rasterised geometry, by retaining more information from the fragment sampling domain, thus augmenting the visibility determination stage. With this survey, we provide an overview of and insight into the extensive, yet active research and respective literature on multifragment rendering. We formally present the multifragment rendering pipeline, clearly identifying the construction strategies, the core image operation categories and their mapping to the respective applications. We describe features and trade‐offs for each class of techniques, pointing out GPU optimisations and limitations and provide practical recommendations for choosing an appropriate method for each application. Finally, we offer fruitful context for discussion by outlining some existing problems and challenges as well as by presenting opportunities for impactful future research directions.
中文翻译:
多片段渲染概览
在过去几年中,图形硬件的进步推动了屏幕空间交互式和实时渲染领域的研究和开发的爆炸式增长。随着这一趋势,越来越多的应用程序依赖于多片段渲染解决方案来开发具有动态内容的视觉上令人信服的图形应用程序。这些方法的主要优点是它们包含额外的光栅化几何,通过保留来自片段采样域的更多信息,从而增强可见性确定阶段。通过本次调查,我们概述并深入了解了关于多片段渲染的广泛而活跃的研究和相关文献。我们正式展示了多片段渲染管道,清楚地确定了构建策略,核心图像操作类别及其到相应应用程序的映射。我们描述了每一类技术的特性和权衡,指出了 GPU 优化和限制,并为为每个应用程序选择合适的方法提供了实用的建议。最后,我们通过概述一些现有的问题和挑战以及为有影响力的未来研究方向提供机会,为讨论提供了富有成效的背景。
更新日期:2020-05-01
中文翻译:
多片段渲染概览
在过去几年中,图形硬件的进步推动了屏幕空间交互式和实时渲染领域的研究和开发的爆炸式增长。随着这一趋势,越来越多的应用程序依赖于多片段渲染解决方案来开发具有动态内容的视觉上令人信服的图形应用程序。这些方法的主要优点是它们包含额外的光栅化几何,通过保留来自片段采样域的更多信息,从而增强可见性确定阶段。通过本次调查,我们概述并深入了解了关于多片段渲染的广泛而活跃的研究和相关文献。我们正式展示了多片段渲染管道,清楚地确定了构建策略,核心图像操作类别及其到相应应用程序的映射。我们描述了每一类技术的特性和权衡,指出了 GPU 优化和限制,并为为每个应用程序选择合适的方法提供了实用的建议。最后,我们通过概述一些现有的问题和挑战以及为有影响力的未来研究方向提供机会,为讨论提供了富有成效的背景。