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Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review
Computers & Education ( IF 12.0 ) Pub Date : 2020-11-01 , DOI: 10.1016/j.compedu.2020.103958
Antonio Calvo-Morata , Cristina Alonso-Fernández , Manuel Freire , Iván Martínez-Ortiz , Baltasar Fernández-Manjón

Abstract Serious games are an effective and highly motivational educational tool that has proved to be capable of changing users’ attitudes and raising awareness in a great variety of fields, including mental health. A couple of decades ago, new technologies in general, and serious games, in particular, started to be incorporated into prevention programs, serving as both prevention and detection tools. This article presents a review of the serious games found through a systematic literature review focused on the use of video games as tools for the prevention and detection of bullying and cyberbullying. With this review, we aim to determine: (1) the benefits of using video games as tools against bullying; (2) the mechanics and types of games used to address it; (3) the type of users on which they focus; (4) the type of studies and the number of users with which these games are evaluated; and (5) the availability of these tools, to determine to what degree society can benefit from their potential. The results show a wide variety of video games, using in turn very different strategies to deal with (cyber)bullying; and also that most of these games are not currently available. The different initiatives found confirm that serious games can be used effectively to raise awareness, create empathy, and teach new strategies to address both bullying and cyberbullying.

中文翻译:

防止和检测欺凌和网络欺凌的严肃游戏:系统的严肃游戏和文献综述

摘要 严肃游戏是一种有效且高度激励的教育工具,已被证明能够改变用户的态度并提高包括心理健康在内的各个领域的意识。几十年前,新技术,特别是严肃游戏,开始被纳入预防计划,作为预防和检测工具。本文介绍了通过系统文献综述发现的严肃游戏的综述,重点是使用视频游戏作为预防和检测欺凌和网络欺凌的工具。通过这次审查,我们旨在确定:(1) 使用电子游戏作为打击欺凌的工具的好处;(2) 用于解决该问题的游戏机制和类型;(3) 关注的用户类型;(4) 评估这些游戏的研究类型和用户数量;(5) 这些工具的可用性,以确定社会可以在多大程度上受益于它们的潜力。结果显示了各种各样的视频游戏,它们依次使用非常不同的策略来应对(网络)欺凌;并且这些游戏中的大多数目前都不可用。发现的不同举措证实,严肃游戏可以有效地用于提高认识、建立同理心,并教授新策略来解决欺凌和网络欺凌。并且这些游戏中的大多数目前都不可用。发现的不同举措证实,严肃游戏可以有效地用于提高认识、建立同理心,并教授新策略来解决欺凌和网络欺凌。而且这些游戏中的大多数目前都不可用。发现的不同举措证实,严肃游戏可以有效地用于提高认识、建立同理心,并教授新策略来解决欺凌和网络欺凌。
更新日期:2020-11-01
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