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User experiences of virtual reality technologies for healthcare in learning: an integrative review
Behaviour & Information Technology ( IF 3.7 ) Pub Date : 2020-07-01 , DOI: 10.1080/0144929x.2020.1788162
Henna Mäkinen 1 , Elina Haavisto 1, 2 , Sara Havola 1 , Jaana-Maija Koivisto 1, 3
Affiliation  

ABSTRACT

The aim of this integrative review was to analyse the usage of different virtual reality (VR) technologies in learning and user experiences (UXs) of these technologies in healthcare practice and education. The integrative review was conducted in spring 2019 by searching eight international databases. The searches retrieved n = 26 original articles that were quality checked and included for the review. Three different VR technologies used in the field of healthcare education and practice were identified: haptic device simulators, computer-based simulations and head-mounted displays (HMDs). The haptic simulators were the most often used, whereas the HMD devices were the least-used technology in the field of healthcare. In immersive virtual environments, UX includes ten components. Most of the components were observed in the context of haptic devices and HMD devices, with all ten components being observed with the HMD devices. Almost all of the components were rated as positive. In conclusion, the development of VR technology has enabled the creation of the most comprehensive UXs, thus enhancing skill development, enabling remote access to training and, ultimately, improving patient safety. This review is important as it highlights the need for far more UX research within immersive virtual environments.



中文翻译:

虚拟现实技术在学习中的医疗保健用户体验:综合评价

摘要

这项综合审查的目的是分析不同虚拟现实 (VR) 技术在学习中的使用情况,以及这些技术在医疗保健实践和教育中的用户体验 (UX)。通过搜索八个国际数据库,于 2019 年春季进行了综合审查。检索到的搜索n = 26 篇经过质量检查并纳入审查的原创文章。确定了用于医疗保健教育和实践领域的三种不同 VR 技术:触觉设备模拟器、基于计算机的模拟和头戴式显示器 (HMD)。触觉模拟器是最常用的,而 HMD 设备是医疗保健领域中使用最少的技术。在沉浸式虚拟环境中,UX 包括十个组件。大多数组件是在触觉设备和 HMD 设备的上下文中观察到的,所有十个组件都是在 HMD 设备中观察到的。几乎所有的成分都被评为阳性。总之,VR 技术的发展促成了最全面的用户体验的创建,从而增强了技能发展,实现了远程培训,并最终,提高患者安全性。这篇评论很重要,因为它强调了在沉浸式虚拟环境中进行更多用户体验研究的必要性。

更新日期:2020-07-01
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