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Preface to special topic on games in control systems
National Science Review ( IF 20.6 ) Pub Date : 2020-06-27 , DOI: 10.1093/nsr/nwaa118
Ji-Feng Zhang 1
Affiliation  

In the past century, we have witnessed the glorious achievements of control science in our daily life, such as industry, transportation, aeronautics and astronautics, and so on. Traditionally, a control system is a set of mechanical or electronic devices, control of which usually deals with objects of passive nature. However, with the development of advanced sensing and communication technologies, ‘intelligent’ agents with not only execution and communication capabilities but also active objects are involved. In this case, traditional control methods may not be applied directly. To deal with active objects in control systems, game concepts and tools may be essential in the control framework. Due to the tremendous application foreground in various fields, including society, economics, artificial intelligence, etc., game-based control has inspired more and more interest among the control community.

中文翻译:

控制系统博弈专题前言

百年来,我们在工业、交通、航空航天等日常生活中见证了控制科学的辉煌成就。传统上,控制系统是一组机械或电子设备,其控制通常涉及被动性质的对象。然而,随着先进传感和通信技术的发展,涉及不仅具有执行和通信能力而且还具有主动对象的“智能”代理。在这种情况下,可能无法直接应用传统的控制方法。为了处理控制系统中的活动对象,游戏概念和工具在控制框架中可能是必不可少的。由于在社会、经济、人工智能等各个领域的巨大应用前景,
更新日期:2020-07-20
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