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How Good Is a Strategy in a Game with Nature?
ACM Transactions on Computational Logic ( IF 0.5 ) Pub Date : 2020-02-20 , DOI: 10.1145/3377137
Arnaud Carayol 1 , Olivier Serre 2
Affiliation  

We consider games with two antagonistic players—Éloïse (modelling a program) and Abélard (modelling a Byzantine environment)—and a third, unpredictable and uncontrollable player, which we call Nature. Motivated by the fact that the usual probabilistic semantics very quickly leads to undecidability when considering either infinite game graphs or imperfect-information, we propose two alternative semantics that lead to decidability where the probabilistic one fails: one based on counting and one based on topology.

中文翻译:

与自然博弈的策略有多好?

我们考虑有两个敌对玩家的游戏——Éloïse(建模程序)和 Abélard(建模拜占庭环境)——以及第三个不可预测且无法控制的玩家,我们称之为 Nature。由于在考虑无限博弈图或不完美信息时,通常的概率语义很快会导致不可判定性,我们提出了两种替代语义,在概率语义失败的情况下导致可判定性:一种基于计数,一种基于拓扑。
更新日期:2020-02-20
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