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Proxy Painting
ACM Journal on Computing and Cultural Heritage ( IF 2.4 ) Pub Date : 2020-07-07 , DOI: 10.1145/3377145
Vanessa Lange 1 , Philipp Kurth 1 , Benjamin Keinert 1 , Martin Boss 1 , Marc Stamminger 1 , Frank Bauer 1
Affiliation  

For archaeologists, it is often desirable to present statues in their original material and coloration. With projection mapping, real-world surfaces are augmented by digital content to create compelling alterations of the scene’s visual appearance without actually altering or even damaging the object. While there are frequent advances in projection quality, content creation is still a challenging and often unintuitive task, especially for non-experts. In our system, we combine the advantages of digital content creation, such as rapid prototyping, with the convenience of an analog workflow. Users paint on smaller versions of the projection mapping target, employing real-world brushes and pencils, while the results are presented live on its large counterpart. We further demonstrate the integration of our system into a state-of-art game engine. By leveraging a powerful rendering and material workflow, we make creating compelling materials and lighting situations an intuitive experience.

中文翻译:

代理画

对于考古学家来说,通常希望以原始材料和颜色呈现雕像。通过投影映射,现实世界的表面被数字内容增强,以创建场景视觉外观的引人注目的改变,而不会实际改变甚至损坏对象。尽管投影质量不断提高,但内容创建仍然是一项具有挑战性且通常不直观的任务,尤其是对于非专家而言。在我们的系统中,我们将数字内容创建的优势(例如快速原型制作)与模拟工作流程的便利性相结合。用户使用真实世界的画笔和铅笔在较小版本的投影映射目标上进行绘制,而结果则在其大型对应物上实时呈现。我们进一步展示了将我们的系统集成到最先进的游戏引擎中。
更新日期:2020-07-07
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