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Do you Feel like Flying? A Study of Flying Perception in Virtual Reality for Future Game Development
IEEE Computer Graphics and Applications ( IF 1.8 ) Pub Date : 2020-07-01 , DOI: 10.1109/mcg.2020.2997870
Soroosh Mashal 1 , Matthias Kranz 2 , Gerold Hoelzl 2
Affiliation  

Being able to fly is still a dream. Till today, it is only possible with heavy use of technology. Video games incorporated flying as a fancy way of movement inspired by mythical creatures, gods, and fantasies. In virtual reality (VR), with its deep immersion, the avatar control, especially for flying, is still performed by physical controllers that do not feel like a natural extension, thus, hindering the full immersion. To overcome this limitation, this work did an exploratory study on, first, the perception of wings as a natural body extension and, second, the natural movement performed by humans when flying. In a virtual environment, we studied the extent of the virtual presence and body ownership of wings. Results highlight that placing wings on the shoulders in an angelic form and controlling them by arm movements is the preferred way to extend human capabilities toward flying in nontechnologically restricted VR-Games.

中文翻译:

你喜欢飞行吗?面向未来游戏开发的虚拟现实飞行感知研究

能飞还是个梦想。直到今天,只有大量使用技术才有可能。电子游戏将飞行作为一种受神话生物、众神和幻想启发的奇特运动方式。在虚拟现实(VR)中,由于深度沉浸,虚拟化身控制,尤其是飞行,仍然由物理控制器执行,感觉不像是自然延伸,从而阻碍了完全沉浸。为了克服这一限制,这项工作首先对翅膀作为身体自然延伸的感知进行了探索性研究,其次,人类在飞行时进行的自然运动。在虚拟环境中,我们研究了翅膀的虚拟存在和身体所有权的程度。
更新日期:2020-07-01
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