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Biomedical Serious Game System for Lower Limb Motor Rehabilitation of Hemiparetic Stroke Patients
IEEE Transactions on Neural Systems and Rehabilitation Engineering ( IF 4.9 ) Pub Date : 2020-04-16 , DOI: 10.1109/tnsre.2020.2988362 F. Noveletto , A. V. Soares , F. L. F. Eichinger , S. C. Domenech , M. da S. Hounsell , P. Bertemes Filho
IEEE Transactions on Neural Systems and Rehabilitation Engineering ( IF 4.9 ) Pub Date : 2020-04-16 , DOI: 10.1109/tnsre.2020.2988362 F. Noveletto , A. V. Soares , F. L. F. Eichinger , S. C. Domenech , M. da S. Hounsell , P. Bertemes Filho
Hemiparesis resulting from a stroke has a direct impact on patients’ daily activities. New approaches for motor rehabilitation include Serious Games (SG) because they include (in a motivating way) the three fundamental elements for rehabilitation: intensive, repetitive and task-oriented training. This study aims to evaluate the therapeutic effects of a biomedical SG and a scoring system developed for lower limb motor rehabilitation of hemiparetic stroke patients. The SG was inspired by the classic videogame called Pong, where the goal is to control a tennis racquet, but using muscular strength. A knee extensor apparatus was adapted with a load cell and mechanical adjustments for measuring the muscular strength of the quadriceps femoris (QFG) and hamstrings (HSG). A scoring system was proposed to evaluate muscular control. Eleven hemiparetic stroke patients participated in an exercise program using the SG twice a week for ten weeks and only the paretic side was trained. Significant Effect Sizes (
${d}$
) were found for QFG strength (
${d}={0.5};{p}={0.021}$
), QFG control (
${d}={1.1}; {p} < {0.001}$
), HSG strength (
${d}={1.1}; {p} ={0.001}$
), HSG control (
${d}={1.5}; {p} ={0.003}$
), functional mobility (
${d}={0.3}; {p} < {0.001}$
), gait speed (
${d}={0.4}; {p}={0.007}$
) and motor recovery (
${d}={1.0}; {p} < {0.001}$
). Results indicate that the intervention of a SG with both proper apparatus and evaluation system may effectively promote lower limb motor rehabilitation of hemiparetic stroke patients.
中文翻译:
偏瘫患者下肢运动康复的生物医学严肃游戏系统
中风引起的偏瘫直接影响患者的日常活动。运动康复的新方法包括严重游戏(SG),因为它们包括(以激励方式)康复的三个基本要素:强化,重复和面向任务的培训。这项研究旨在评估生物医学SG和计分系统为偏瘫性中风患者下肢运动康复开发的治疗效果。SG的灵感来自经典的电子游戏Pong,其目标是控制网球拍,但要使用肌肉力量。膝伸肌器械配有测力传感器和机械调节装置,用于测量股四头肌(QFG)和绳肌(HSG)的肌肉力量。提出了评估肌肉控制的评分系统。11名中风偏瘫患者每周两次使用SG参加一项运动计划,持续10周,并且仅训练了偏瘫患者。显着效果大小( $ {d} $
)被发现的QFG强度(
$ {d} = {0.5}; {p} = {0.021} $
),QFG控制(
$ {d} = {1.1}; {p} <{0.001} $
),HSG强度(
$ {d} = {1.1}; {p} = {0.001} $
),HSG控制(
$ {d} = {1.5}; {p} = {0.003} $
),功能移动性(
$ {d} = {0.3}; {p} <{0.001} $
),步态速度(
$ {d} = {0.4}; {p} = {0.007} $
)和电机恢复(
$ {d} = {1.0}; {p} <{0.001} $
)。结果表明,适当的仪器和评估系统对SG的干预可以有效促进偏瘫性脑卒中患者的下肢运动康复。
更新日期:2020-04-16
中文翻译:
偏瘫患者下肢运动康复的生物医学严肃游戏系统
中风引起的偏瘫直接影响患者的日常活动。运动康复的新方法包括严重游戏(SG),因为它们包括(以激励方式)康复的三个基本要素:强化,重复和面向任务的培训。这项研究旨在评估生物医学SG和计分系统为偏瘫性中风患者下肢运动康复开发的治疗效果。SG的灵感来自经典的电子游戏Pong,其目标是控制网球拍,但要使用肌肉力量。膝伸肌器械配有测力传感器和机械调节装置,用于测量股四头肌(QFG)和绳肌(HSG)的肌肉力量。提出了评估肌肉控制的评分系统。11名中风偏瘫患者每周两次使用SG参加一项运动计划,持续10周,并且仅训练了偏瘫患者。显着效果大小(