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EEG in Motion: Using an Oddball Task to Explore Motor Interference in Active Skateboarding
bioRxiv - Neuroscience Pub Date : 2021-01-18 , DOI: 10.1101/2020.06.08.136960
Daniel Robles , Jonathan W. P. Kuziek , Nicole A. Wlasitz , Nathan T. Bartlett , Pete L. Hurd , Kyle E. Mathewson

Recent advancements in portable computer devices have opened new avenues in the study of human cognition outside research laboratories. This flexibility in methodology has led to the publication of several Electroencephalography (EEG) studies recording brain responses in real-world scenarios such as cycling and walking outside. In the present study, we tested the classic auditory oddball task while participants moved around an indoor running track using an electric skateboard. This novel approach allows for the study of attention in motion while virtually removing body movement. Using the skateboard auditory oddball paradigm, we found reliable and expected standard-target differences in the P3 and MMN/N2b event-related potentials (ERPs). We also recorded baseline EEG activity and found that, compared to this baseline, alpha power is attenuated in frontal and parietal regions during skateboarding. In order to explore the influence of motor interference in cognitive resources during skateboarding, we compared participants' preferred riding stance (baseline level of riding difficulty) vs their non-preferred stance (increased level of riding difficulty). We found that an increase in riding difficulty did not modulate the P3 and tonic alpha amplitude during skateboard motion. These results suggest that increases in motor demands might not lead to reductions in cognitive resources as shown in previous literature.

中文翻译:

运动中的脑电图:使用奇数任务探索主动滑板中的运动干扰

便携式计算机设备的最新进展为研究实验室以外的人类认知研究开辟了新途径。这种方法上的灵活性导致发表了几项脑电图(EEG)研究,该研究记录了在现实世界中的情景中的大脑反应,例如骑自行车和走到外面。在本研究中,当参与者使用电动滑板在室内跑道上移动时,我们测试了经典的听觉怪胎任务。这种新颖的方法可以研究运动中的注意力,同时实际上消除了身体的运动。使用滑板听觉奇异球范例,我们发现P3和MMN / N2b事件相关电位(ERP)中存在可靠且预期的标准目标差异。我们还记录了基线脑电活动,发现与该基线相比,滑板过程中,额叶和顶叶区域的α功率减弱。为了探讨滑板运动中运动干扰对认知资源的影响,我们比较了参与者的偏爱骑行姿势(骑行难度的基线水平)和非偏爱骑行姿势(骑行难度的升高水平)。我们发现,在滑板运动过程中,骑行难度的增加不会调节P3和补品的α振幅。这些结果表明,运动需求的增加可能不会导致认知资源的减少,如先前文献所示。偏好的骑行姿势(基本的骑行难度)与非偏好的骑行姿势(增加的骑行难度)。我们发现,在滑板运动过程中,骑行难度的增加不会调节P3和补品的α振幅。这些结果表明,运动需求的增加可能不会导致认知资源的减少,如先前文献所示。偏好的骑行姿势(基本的骑行难度)与非偏好的骑行姿势(增加的骑行难度)。我们发现,在滑板运动过程中,骑行难度的增加不会调节P3和补品的α振幅。这些结果表明,运动需求的增加可能不会导致认知资源的减少,如先前文献所示。
更新日期:2021-01-19
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