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Internet gaming disorder and gaming disorder in the context of seeking and not seeking treatment for video-gaming.
Journal of Psychiatric Research ( IF 4.8 ) Pub Date : 2020-06-07 , DOI: 10.1016/j.jpsychires.2020.06.007
Vladan Starcevic 1 , Tae Young Choi 2 , Tae Ho Kim 3 , Seo-Koo Yoo 4 , Sujin Bae 5 , Byung-Sun Choi 6 , Doug Hyun Han 7
Affiliation  

The aims of this study were to examine the relationship between Internet gaming disorder (IGD) and gaming disorder (GD) and the degree of concordance between treatment seeking for gaming and IGD/GD. One hundred gamers who sought treatment for their gaming were compared with one hundred gamers who never sought treatment and gamers who met IGD and/or GD criteria were compared with those who did not meet these criteria, regardless of their treatment-seeking status. These comparisons were made using semi-structured diagnostic interviews and self-report psychopathology and symptom measures. There was only a partial concordance between treatment seeking and IGD/GD because 61% of treatment-seeking gamers met the diagnostic criteria for IGD and 36% met the diagnostic criteria for GD. GD criteria were found to reflect a more intense, pathological pattern of gaming, associated with high rates of attention deficit/hyperactivity disorder (ADHD) and coping as the main reason for gaming. IGD criteria were found to refer to a broad, heterogeneous entity that encompasses a “spectrum” of gaming from risky/hazardous to pathological. These findings suggest that gamers may seek treatment for IGD/GD, a diagnostically subthreshold, risky gaming pattern (i.e., hazardous gaming) or for a gaming pattern that seems normal. A partial overlap between IGD and GD indicates that the two disorders as conceptualized by their respective criteria, should not be considered interchangeably. The relationship and extent of the conceptual overlap between ADHD and a gaming-related disorder, especially GD, merit further study.



中文翻译:

在寻求和不寻求视频游戏治疗的情况下的互联网游戏障碍和游戏障碍。

这项研究的目的是检查互联网游戏障碍(IGD)与游戏障碍(GD)之间的关系以及寻求游戏的治疗与IGD / GD之间的协调程度。将一百名寻求其游戏治疗的游戏者与一百名从未寻求治疗的游戏者进行比较,并且将满足IGD和/或GD标准的游戏者与未满足这些标准的游戏者进行比较,无论其寻求治疗的状态如何。这些比较是使用半结构性诊断访谈以及自我报告的心理病理学和症状指标进行的。寻求治疗与IGD / GD之间仅存在部分一致性,因为61%的寻求治疗的游戏玩家符合IGD的诊断标准,而36%符合GD的诊断标准。发现GD标准反映出更严格的标准,博弈的病理模式,与注意力缺陷多动症(ADHD)高发生率相关,并且应对是博弈的主要原因。发现IGD标准指的是广泛的异类实体,涵盖了从风险/危险到病理的博弈“谱”。这些发现表明,游戏玩家可能会寻求针对IGD / GD,诊断上低于阈值的危险游戏模式(即危险游戏)或看似正常的游戏模式的治疗方法。IGD和GD之间的部分重叠表明,按照各自的标准概念化的两种疾病不应互换考虑。ADHD与游戏相关疾病(尤其是GD)之间概念重叠的关系和程度值得进一步研究。与注意力不足/多动症(ADHD)的高发生率相关,并且应对是游戏的主要原因。发现IGD标准指的是广泛的异类实体,涵盖了从风险/危险到病理的博弈“谱”。这些发现表明,游戏玩家可能会寻求针对IGD / GD,诊断上低于阈值的危险游戏模式(即危险游戏)或看似正常的游戏模式的治疗方法。IGD和GD之间的部分重叠表明,按照各自的标准概念化的两种疾病不应互换考虑。ADHD与游戏相关疾病(尤其是GD)之间概念重叠的关系和程度值得进一步研究。与注意力不足/多动症(ADHD)发生率高相关,并且应对是游戏的主要原因。发现IGD标准指的是广泛的异类实体,涵盖了从风险/危险到病理的博弈“谱”。这些发现表明,游戏玩家可能会寻求针对IGD / GD,诊断上低于阈值的危险游戏模式(即危险游戏)或看似正常的游戏模式的治疗方法。IGD和GD之间的部分重叠表明,按照各自的标准概念化的两种疾病不应互换考虑。ADHD与游戏相关疾病(尤其是GD)之间概念重叠的关系和程度值得进一步研究。涵盖从风险/危险到病理的博弈“谱”的异类实体。这些发现表明,游戏玩家可能会寻求针对IGD / GD,诊断上低于阈值的危险游戏模式(即危险游戏)或看似正常的游戏模式的治疗方法。IGD和GD之间的部分重叠表明,按照各自的标准概念化的两种疾病不应互换考虑。ADHD与游戏相关疾病(尤其是GD)之间概念重叠的关系和程度值得进一步研究。涵盖从风险/危险到病理的博弈“谱”的异类实体。这些发现表明,游戏玩家可能会寻求针对IGD / GD,诊断上低于阈值的危险游戏模式(即危险游戏)或看似正常的游戏模式的治疗方法。IGD和GD之间的部分重叠表明,按照各自的标准概念化的两种疾病不应互换考虑。ADHD与游戏相关疾病(尤其是GD)之间概念重叠的关系和程度值得进一步研究。IGD和GD之间的部分重叠表明,按照各自的标准概念化的两种疾病不应互换考虑。ADHD与游戏相关疾病(尤其是GD)之间概念重叠的关系和程度值得进一步研究。IGD和GD之间的部分重叠表明,按照各自的标准概念化的两种疾病不应互换考虑。ADHD与游戏相关疾病(尤其是GD)之间概念重叠的关系和程度值得进一步研究。

更新日期:2020-06-07
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