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Multimodal immersive trail making – virtual reality paradigm to study cognitive-motor interactions
bioRxiv - Neuroscience Pub Date : 2020-05-30 , DOI: 10.1101/2020.05.27.118760
Meir Plotnik , Oran Ben-Gal , Glen M. Doniger , Amihai Gottlieb , Yotam Bahat , Maya Cohen , Shani Kimel-Naor , Gabi Zeilig , Michal Schnaider Beeri

Background: Neuropsychological tests of executive function have limited real-world predictive and functional relevance. An emerging solution for this limitation is to adapt the tests for implementation in virtual reality (VR). We thus developed two VR-based versions of the classic Color-Trails Test (CTT), a well-validated pencil-and-paper executive function test assessing sustained (Trails A) and divided (Trails B) attention - one for a large-scale VR system (DOME-CTT) and the other for a portable head-mount display VR system (HMD-CTT). We then evaluated construct validity, test-retest reliability, and age-related discriminant validity of the VR-based versions and explored effects on motor function. Methods: Healthy adults (n=147) in three age groups (young: n=50; middle-aged: n=80; older: n=17) participated. All participants were administered the original CTT, some completing the DOME-CTT (14 young, 29 middle-aged) and the rest completing the HMD-CTT. Primary outcomes were Trails A and B completion times (tA, tB). Spatiotemporal characteristics of upper-limb reaching movements during VR test performance were reconstructed from motion capture data. Statistics included correlations and repeated measures analysis of variance. Results: Construct validity was substantiated by moderate correlations between the 'gold standard' pencil-and-paper CTT and the VR adaptations (DOME-CTT: tA 0.58, tB 0.71; HMD-CTT: tA 0.62, tB 0.69). VR versions showed relatively high test-retest reliability (intraclass correlation; VR: tA 0.60-0.75, tB 0.59-0.89; original: tA 0.75-0.85, tB 0.77-0.80) and discriminant validity (area under the curve; VR: tA 0.70-0.92, tB 0.71-0.92; original: tA 0.73-0.95, tB 0.77-0.95). VR completion times were longer than for the original pencil-and-paper test; completion times were longer with advanced age. Compared with Trails A, Trails B target-to-target VR hand trajectories were characterized by delayed, more erratic acceleration and deceleration, consistent with the greater executive function demands of divided vs. sustained attention; acceleration onset later for older participants. Conclusions: The present study demonstrates the feasibility and validity of converting a neuropsychological test from two-dimensional pencil-and-paper to three-dimensional VR-based format while preserving core neuropsychological task features. Findings on the spatiotemporal morphology of motor planning/execution during the cognitive tasks may lead to multimodal analysis methods that enrich the ecological validity of VR-based neuropsychological testing, representing a novel paradigm for studying cognitive-motor interactions.

中文翻译:

多模式沉浸式追踪制作–研究认知-运动相互作用的虚拟现实范式

背景:执行功能的神经心理学测试在现实世界中的预测和功能相关性有限。针对此限制的一种新兴解决方案是使测试适应虚拟现实(VR)的实现。因此,我们开发了两种基于VR的经典颜色足迹测试(CTT)版本,这是一种经过充分验证的铅笔和纸张执行功能测试,用于评估持续(足迹A)和分散(足迹B)的注意力-其中一个代表大型-规模的VR系统(DOME-CTT),另一个用于便携式头戴式显示器VR系统(HMD-CTT)。然后,我们评估了基于VR的版本的结构效度,重测信度和与年龄相关的判别效度,并探讨了对运动功能的影响。方法:参加三个年龄组(年轻:n = 50;中年:n = 80;年龄大:n = 17)的健康成年人(n = 147)。所有参与者均接受了原始的CTT,其中一些完成了DOME-CTT(14位年轻,29岁的中年人),其余完成了HMD-CTT。主要结果是试验A和B的完成时间(tA,tB)。从运动捕捉数据中重建了VR测试过程中上肢到达运动的时空特征。统计数据包括相关性和方差的重复测量分析。结果:构建体有效性通过“黄金标准”铅笔和纸质CTT与VR适应之间的适度相关性得到证实(DOME-CTT:tA 0.58,tB 0.71; HMD-CTT:tA 0.62,tB 0.69)。VR版本显示出相对较高的重测可靠性(类内相关性; VR:tA 0.60-0.75,tB 0.59-0.89;原始:tA 0.75-0.85,tB 0.77-0.80)和判别效度(曲线下面积; VR:tA 0.70 -0.92,tB 0。71-0.92;原始值:tA 0.73-0.95,tB 0.77-0.95)。VR完成时间比原始的纸笔测试更长;随着年龄的增长,完成时间会更长。与轨迹A相比,轨迹B目标到目标的VR手轨迹具有延迟,更不稳定的加速和减速特性,这与注意力分散和持续注意力更大的执行功能要求相一致。较晚的参与者加速发作。结论:本研究证明了在保留核心神经心理学任务特征的同时,将神经心理学测试从二维纸笔转换为基于VR的三维格式的可行性和有效性。
更新日期:2020-05-30
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