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Virtual reality and augmented reality in social learning spaces: a literature review
Virtual Reality ( IF 4.2 ) Pub Date : 2020-05-25 , DOI: 10.1007/s10055-020-00444-8
Anthony Scavarelli , Ali Arya , Robert J. Teather

In this survey, we explore Virtual Reality and Augmented Reality within social learning spaces, such as classrooms and museums, while also extending into relevant social interaction concepts found within more reality-based and social immersive media frameworks. To provide a foundation for our findings we explore properties and interactions relevant to educational use in social learning spaces; in addition to several learning theories such as constructivism, social cognitive theory, connectivism, and activity theory, within a CSCL lens, to build a theoretical foundation for future virtual reality/augmented reality educational frameworks. Several virtual reality/augmented reality examples for learning are explored, and several promising areas to further research, such as a greater focus on accessibility, the interplay between the physical and virtual environments, and suggestions for updated learning theory foundations, are proposed.



中文翻译:

社会学习空间中的虚拟现实和增强现实:文献综述

在本次调查中,我们探索了社交学习空间(例如教室和博物馆)中的虚拟现实和增强现实,同时还扩展了在更多基于现实和社交沉浸式媒体框架中发现的相关社交互动概念。为了为我们的发现提供基础,我们探索了与社会学习空间中的教育使用相关的属性和相互作用;除了一些学习理论,例如建构主义,社会认知理论,连接主义和活动理论之外,CSCL还为未来的虚拟现实/增强现实教育框架奠定了理论基础。探索了一些用于学习的虚拟现实/增强现实示例,以及一些有希望的领域,可供进一步研究,例如更加关注可访问性,

更新日期:2020-05-25
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