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Validation of a Virtual Reality Buffet environment to assess food selection processes among emerging adults
Appetite ( IF 5.4 ) Pub Date : 2020-10-01 , DOI: 10.1016/j.appet.2020.104741
Charissa S L Cheah 1 , Salih Barman 1 , Kathy T T Vu 1 , Sarah E Jung 1 , Varun Mandalapu 2 , Travis D Masterson 3 , Ryan J Zuber 4 , Lee Boot 4 , Jiaqi Gong 2
Affiliation  

Emerging adulthood is a critical developmental period for examining food- and eating-related behaviors as long-term weight-related behavioral patterns are established. Virtual reality (VR) technology is a promising tool for basic and applied research on eating and food-related processes. Thus, the present study tested the validity and user perceptions of a highly immersive and realistic VR food buffet by: (a) comparing participants' food selections made in the VR buffet and real-world (RW) food buffet cafeteria one-week apart, and (b) assessing participants' rated perceptions of their VR experience (0-100 scale). Participants comprised an ethnically diverse sample of emerging adults (N = 35, Mage = 20.49, SD = 2.17). Results revealed that participants' food selections in the VR and RW food buffets were significantly and positively correlated in Kcals, grams, carbohydrates, and protein (all p's < 0.05). Moreover, participants perceived that: (1) the VR buffet was natural (M = 70.97, SD = 20.92), (2) their lunch selection in the VR buffet represented a lunch they would select on an average day (M = 84.11, SD = 15.92); and (3) their selection represented a lunch they would select if the same foods were available (M = 91.29, SD = 11.00). Our findings demonstrated the validity and acceptability of our highly immersive and realistic VR buffet for assessing food selection that is generalizable to RW food settings one-week apart without precisely matched foods. The findings of this study support the utility of VR as a validated tool for research on psychological and behavioral food-related processes and training interventions among young adults.

中文翻译:

验证虚拟现实自助餐环境以评估新兴成年人的食物选择过程

随着与体重相关的长期行为模式的建立,新兴成年期是检查食物和饮食相关行为的关键发展时期。虚拟现实 (VR) 技术是一种很有前途的工具,可用于饮食和食品相关过程的基础和应用研究。因此,本研究通过以下方式测试了高度沉浸式和逼真的 VR 自助餐的有效性和用户感知:(a) 比较参与者在 VR 自助餐和真实世界 (RW) 自助餐厅中的食物选择相隔一周, (b) 评估参与者对其 VR 体验的评级感知(0-100 级)。参与者包括不同种族的新兴成年人样本(N = 35,法师 = 20.49,SD = 2.17)。结果显示,参与者的 VR 和 RW 自助餐中的食物选择在千卡、克、碳水化合物和蛋白质方面呈显着正相关(所有 p < 0.05)。此外,参与者认为:(1)VR 自助餐是自然的(M = 70.97,SD = 20.92),(2)他们在 VR 自助餐中选择的午餐代表了他们平均一天会选择的午餐(M = 84.11,SD = 15.92); (3)他们的选择代表了如果有相同的食物他们会选择的午餐(M = 91.29,SD = 11.00)。我们的研究结果证明了我们高度沉浸式和逼真的 VR 自助餐的有效性和可接受性,用于评估食物选择,可推广到相隔一周的 RW 食物设置,而没有精确匹配的食物。
更新日期:2020-10-01
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