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An escape-room inspired game for genetics review
Journal of Biological Education ( IF 1.1 ) Pub Date : 2019-12-14 , DOI: 10.1080/00219266.2019.1703784
Shannon C. Brady 1, 2 , Erik C. Andersen 1, 2
Affiliation  

ABSTRACT

Active learning strategies engage students in instruction by making them an integral part of the teaching process. Gamification is one type of active learning approach that incentivises student participation by incorporating gaming elements into the learning experience. Although gamification might be an effective strategy for the introduction of new material, adding gaming elements to a review activity can motivate students to study, help them organise material, and identify material that they should review further before an exam. Escape rooms are collaborative problem-solving challenges and aspects of escape-room experiences can be applied to active learning. Here, we describe an escape room inspired review game for an advanced genetic analysis class at Northwestern University. We provide a detailed account of each puzzle within the review game and assess the impact of the game on learning outcomes.



中文翻译:

一个逃生室启发的遗传学审查游戏

摘要

主动学习策略让学生参与教学,使他们成为教学过程中不可或缺的一部分。游戏化是一种主动学习方法,它通过将游戏元素融入学习体验来激励学生的参与。虽然游戏化可能是引入新材料的有效策略,但在复习活动中添加游戏元素可以激励学生学习,帮助他们组织材料,并确定他们应该在考试前进一步复习的材料。密室逃脱是协作解决问题的挑战,密室逃脱体验的各个方面都可以应用于主动学习。在这里,我们为西北大学的高级遗传分析课程描述了一个受密室启发的复习游戏。

更新日期:2019-12-14
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