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Improving the decision-making qualities of gaming simulations
Journal of Simulation ( IF 2.5 ) Pub Date : 2020-02-16 , DOI: 10.1080/17477778.2020.1726218
Bill Roungas 1, 2 , Femke Bekius 3 , Alexander Verbraeck 1 , Sebastiaan Meijer 2
Affiliation  

ABSTRACT

Gaming simulations (games) for policy and decision making have been the neglected “sibling” of educational and training games. The latter have experienced a widespread usage by practitioners and researchers, while the former have had limited, yet slowly increasing, adoption by organisations. As a result, various issues developing and using these games remain unaddressed. This includes the design of games, their validation, the actual game sessions, and applying the resulting knowledge from games in organisations. In this paper, solutions for issues identified in these four areas of gaming simulations are proposed. Solutions vary from purely analytical to purely social, stressing the interdisciplinary approach required to tackle the issues associated with them. The result consists of several theoretical and practical contributions as well as philosophical considerations regarding games for policy and decision making.



中文翻译:

提高游戏模拟的决策质量

摘要

用于政策和决策制定的游戏模拟(游戏)一直是教育和培训游戏中被忽视的“兄弟”。后者已被从业者和研究人员广泛使用,而前者已被组织采用有限但正在缓慢增加。因此,开发和使用这些游戏的各种问题仍未得到解决。这包括游戏的设计、验证、实际的游戏会话,以及将游戏产生的知识应用到组织中。在本文中,针对在这四个游戏模拟领域中发现的问题提出了解决方案。解决方案从纯粹的分析到纯粹的社会,强调解决与之相关的问题所需的跨学科方法。

更新日期:2020-02-16
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