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Self-directed learning in video games, affordances and pedagogical implications for teaching and learning
Computers & Education ( IF 12.0 ) Pub Date : 2020-09-01 , DOI: 10.1016/j.compedu.2020.103912
Weimin Toh , David Kirschner

Abstract Self-directed learning is becoming increasingly important in the twenty-first century due to the rapid changes caused by technological advancement and automation, which necessitate a shift in the learning models adopted by students from a more teacher-directed to a more student-centred pedagogy. Video games can be leveraged to develop self-directed learning in students because digital play environments are engaging and possess features conducive for independent learning, such as safe spaces and authentic learning environments. Our aim in this paper is to first derive a set of self-directed learning strategies in video games that can be adopted for use in pedagogical contexts. Second, the coding scheme of self-directed learning strategies can be used to evaluate video games for their suitability for developing self-directed learning strategies in students. User experience approaches such as interviews and the think-aloud protocol were used to analyse the gameplay videos of the study's participants for deriving the coding scheme of the self-directed learning strategies. Based on player experience, we also derived a set of factors that promoted self-directed learning in video games. These factors can be integrated by educators and user experience designers to improve video game design to foster the development of self-directed learning strategies in students.

中文翻译:

电子游戏中的自主学习、可供性和教学意义

摘要 由于技术进步和自动化带来的快速变化,自主学习在 21 世纪变得越来越重要,这使得学生所采用的学习模式从更多以教师为导向转变为更以学生为中心。教学法。电子游戏可用于培养学生的自主学习,因为数字游戏环境具有吸引力并具有有利于独立学习的特征,例如安全空间和真实的学习环境。我们在本文中的目标是首先在视频游戏中推导出一组可用于教学环境的自主学习策略。第二,自主学习策略的编码方案可用于评估视频游戏是否适合在学生中制定自主学习策略。使用访谈和大声思考协议等用户体验方法来分析研究参与者的游戏视频,以推导出自主学习策略的编码方案。根据玩家体验,我们还推导出了一系列促进电子游戏自主学习的因素。教育工作者和用户体验设计师可以整合这些因素来改进视频游戏设计,从而促进学生自主学习策略的发展。s 参与者导出自主学习策略的编码方案。根据玩家体验,我们还推导出了一系列促进电子游戏自主学习的因素。教育工作者和用户体验设计师可以整合这些因素来改进视频游戏设计,从而促进学生自主学习策略的发展。s 参与者导出自主学习策略的编码方案。根据玩家体验,我们还推导出了一系列促进电子游戏自主学习的因素。教育工作者和用户体验设计师可以整合这些因素来改进视频游戏设计,从而促进学生自主学习策略的发展。
更新日期:2020-09-01
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