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Augmented Reality and Virtual Reality Applications Based on Satellite-Borne and ISS-Borne Remote Sensing Data for School Lessons
PFG-Journal of Photogrammetry, Remote Sensing and Geoinformation Science ( IF 4.1 ) Pub Date : 2020-04-30 , DOI: 10.1007/s41064-020-00113-0
Andreas Rienow , Claudia Lindner , Torben Dedring , Henryk Hodam , Annette Ortwein , Johannes Schultz , Fabian Selg , Kilian Staar , Carsten Jürgens

Facing global challenges, a qualified education in remote sensing technologies needs to start in school to sensitise teachers and thus young people for ecological issues and develop their technological skills. Remote sensing is part of the STEM (Science, Technology, Engineering and Mathematics) curricular topics, all of which are either a requirement for or benefit from remote sensing. However, implementing its data and methods into regular curricula poses technological and educational challenges, given the lack of appropriate school IT infrastructure and remote sensing education for aspiring STEM teachers. Immersive media can overcome these structural issues, using the teachers’ and pupils’ smartphones to display and interact, e.g. with video data, astronaut photographs, or complex hyperspectral data. The data needs to be pre-processed for Augmented and Virtual Reality applications (AR and VR, resp.) to fit topic, available devices and software. Game development software allows for easy integration in apps for AR and VR, but does not contain functions for remote sensing methods. These are either implemented directly in scripts, worked around using less computing-intensive methods or replaced by methods unique to augmented and virtual reality. Following these premises, five AR apps are presented in this report, teaching about tropical cyclones, anthropogenic desertification, energy consumption, gravitation, and algal blooms, all of which use remote sensing data from different sensors aboard the ISS. One VR app teaching about Mount Fuji was developed using a DEM derived from astronaut photographs. All have different levels of interactivity and are embedded in worksheets that fill a double period.



中文翻译:

基于Satellite-Borne和ISS-Borne遥感数据的增强现实和虚拟现实应用程序,用于学校课程

面对全球挑战,需要在学校开始进行高质量的遥感技术教育,以使教师,从而使年轻人对生态问题敏感,并发展他们的技术技能。遥感是STEM(科学,技术,工程和数学)课程主题的一部分,所有这些都是对遥感的要求或从中受益。但是,由于缺乏适当的学校IT基础设施和有抱负的STEM老师的遥感教育,将其数据和方法应用于常规课程会带来技术和教育挑战。身临其境的媒体可以使用教师和学生的智能手机显示并与视频数据,宇航员照片或复杂的高光谱数据进行交互,从而克服这些结构性问题。数据需要针对增强和虚拟现实应用程序(分别为AR和VR)进行预处理,以适应主题,可用设备和软件。游戏开发软件可轻松集成用于AR和VR的应用程序,但不包含遥感方法的功能。这些要么直接在脚本中实现,要么使用计算量较少的方法解决,要么被增强和虚拟现实特有的方法代替。在这些前提下,本报告中介绍了五个AR应用程序,讲解了热带气旋,人为荒漠化,能源消耗,引力和藻华的发生,所有这些都使用了ISS上不同传感器的遥感数据。使用来自宇航员照片的DEM开发了一个有关富士山的VR应用程序。

更新日期:2020-04-30
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