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Learning random points from geometric graphs or orderings
Random Structures and Algorithms ( IF 1 ) Pub Date : 2020-04-22 , DOI: 10.1002/rsa.20922 Josep Díaz 1 , Colin McDiarmid 2 , Dieter Mitsche 3
Random Structures and Algorithms ( IF 1 ) Pub Date : 2020-04-22 , DOI: 10.1002/rsa.20922 Josep Díaz 1 , Colin McDiarmid 2 , Dieter Mitsche 3
Affiliation
Let X v for v ∈V be a family of n iid uniform points in the square . Suppose first that we are given the random geometric graph , where vertices u and v are adjacent when the Euclidean distance d E (X u ,X v ) is at most r . Let n 3/14≪r ≪n 1/2. Given G (without geometric information), in polynomial time we can with high probability approximately reconstruct the hidden embedding, in the sense that “up to symmetries,” for each vertex v we find a point within distance about r of X v ; that is, we find an embedding with “displacement” at most about r . Now suppose that, instead of G we are given, for each vertex v , the ordering of the other vertices by increasing Euclidean distance from v . Then, with high probability, in polynomial time we can find an embedding with displacement .
中文翻译:
从几何图或顺序中学习随机点
让X v为v ∈ V是一个家庭ñ广场IID均匀点。首先假设给定随机几何图,当欧几里得距离d E(X u,X v)最多为r时,顶点u和v相邻。让ñ 3/14 « [R « ñ 1/2。给定G(没有几何信息),在多项式时间内,我们可以高概率近似地重构隐藏的嵌入,即“达到对称性”,对于每个顶点v,我们在x v的r的距离内找到一个点;也就是说,我们发现关于r最多具有“位移”的嵌入。现在假设,而不是摹我们得到,对于每一个顶点v,其他顶点通过增加欧几里得距离排序v。然后,在多项式时间内,我们很有可能找到一个带位移的嵌入。
更新日期:2020-04-22
中文翻译:
从几何图或顺序中学习随机点
让X v为v ∈ V是一个家庭ñ广场IID均匀点。首先假设给定随机几何图,当欧几里得距离d E(X u,X v)最多为r时,顶点u和v相邻。让ñ 3/14 « [R « ñ 1/2。给定G(没有几何信息),在多项式时间内,我们可以高概率近似地重构隐藏的嵌入,即“达到对称性”,对于每个顶点v,我们在x v的r的距离内找到一个点;也就是说,我们发现关于r最多具有“位移”的嵌入。现在假设,而不是摹我们得到,对于每一个顶点v,其他顶点通过增加欧几里得距离排序v。然后,在多项式时间内,我们很有可能找到一个带位移的嵌入。