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What can we share? A design game for developing the shared spaces in housing
Design Studies ( IF 3.5 ) Pub Date : 2020-04-27 , DOI: 10.1016/j.destud.2020.04.001
Antti Pirinen , Anne Tervo

Demographic and economic changes challenge urban housing and highlight the need for resident-centred design. This paper discusses a design game created to study the perceptions towards shared spaces among solo living tenants. The game was based on the identification and weighing of significant home-related spaces, functions and services in a framework defined by a minimum dwelling complemented with optional shared facilities. It included an economic variable to simulate real-life choices. The design game provided a tool for gathering user knowledge, opened up different resident profiles, and guided the participants in explicating their preferences as well as negotiating the boundaries between shared and private spaces. This method could be utilised when developing new housing concepts or for reprogramming existing spaces.



中文翻译:

我们可以分享什么?开发房屋共享空间的设计游戏

人口和经济变化挑战着城市住房,并突出了以居民为中心的设计需求。本文讨论了一个设计游戏,该游戏旨在研究在世居住租户对共享空间的看法。这场比赛的基础是,在一个由最小住宅与可选共享设施相辅相成的框架中,识别并权衡与家庭相关的重要空间,功能和服务。它包括一个经济变量来模拟现实生活中的选择。设计游戏提供了一个收集用户知识的工具,打开了不同的居民档案,并指导参与者阐明自己的喜好以及协商共享空间和私有空间之间的界限。在开发新的住房概念或对现有空间进行重新编程时,可以使用此方法。

更新日期:2020-04-27
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