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Evaluating the effectiveness of learning design with mixed reality (MR) in higher education
Virtual Reality ( IF 4.2 ) Pub Date : 2020-02-28 , DOI: 10.1007/s10055-020-00427-9
Y. M. Tang , K. M. Au , H. C. W. Lau , G. T. S. Ho , C. H. Wu

Virtual reality (VR) is rapidly developed and bringing advancement in various related technologies through the virtual world. It has high potential and plays an important role in education and training fields. Mixed reality (MR) is a type of hybrid system that involves both physical and virtual elements. While VR/MR has proved to be an effective way to improve the learning attitude and effectiveness for secondary students, however, not much work has been conducted on university students to compare the MR experience and traditional teaching approaches in learning design subjects. In this project, we investigated the effectiveness of students in learning design subjects with the support of MR. The effectiveness was measured based on their creativity and systematic approaches in design. Pretests and posttests were conducted to measure the learning effects. We also compared the learning effectiveness of a student’s study with the MR and traditional teaching materials. Nonparametric analyses were conducted to investigate whether the improvements were significant. Experimental results showed that after studying with the support of the MR technology, the students’ abilities in geometric analysis (mean difference = 4.36, p < 0.01) and creativity (mean difference = 1.59, p < 0.05) were significantly improved. The students’ ability in model visualization was also significantly better than the control group (mean difference = 3.08, p < 0.05). It indicated that the results were positive by using the MR to support their study. The MR was also better than using traditional teaching notes in various measured effects.



中文翻译:

评估混合现实(MR)学习设计在高等教育中的有效性

虚拟现实(VR)迅速发展,并通过虚拟世界带来了各种相关技术的进步。它具有很高的潜力,并在教育和培训领域中发挥着重要作用。混合现实(MR)是一种混合系统,涉及物理和虚拟元素。虽然VR / MR已被证明是一种改善中学生学习态度和有效性的有效方法,但是,针对大学生进行MR体验与传统教学方法进行设计课程比较的工作还很少。在这个项目中,我们在MR的支持下调查了学生学习设计学科的有效性。根据他们的创造力和系统的设计方法来评估有效性。进行前测和后测以测量学习效果。我们还将MR和传统教材对学生学习的学习效果进行了比较。进行了非参数分析以调查这些改进是否显着。实验结果表明,在MR技术的支持下,学生进行了几何分析的能力(平均差异= 4.36,p  <0.01)和创造力(平均差异= 1.59,p  <0.05)得到显着改善。学生在模型可视化方面的能力也显着优于对照组(平均差异= 3.08,p  <0.05)。这表明通过使用MR支持他们的研究,结果是积极的。在各种测量效果方面,MR也优于使用传统的教学笔记。

更新日期:2020-02-28
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