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Evaluating the usage of predefined interactive behaviors for writing user stories: an empirical study with potential product owners
Cognition, Technology & Work ( IF 2.6 ) Pub Date : 2019-05-16 , DOI: 10.1007/s10111-019-00566-3
Thiago Rocha Silva , Marco Winckler , Cédric Bach

Behavior-driven development (BDD) has gained popularity in agile software development as a means of specifying user requirements through user stories and scenarios for interactive systems under construction. Templates for guiding the writing of such stories are widely employed and can be helpful to ensure that consistent information about the requirements is provided. With the aim of getting preliminary results about how product owners (POs) write their own user stories under a predefined template, we conducted a case study with potential POs at the department in charge of business trips in a French research institute. The participants were invited to write their own user stories to describe a feature they are used to perform. The resultant stories have been analyzed to check their adherence to a template including common interactive behaviors defined by an ontology for interactive systems. Although the participants have followed different specification strategies, we observed an overall high level of adherence to the proposed template (62.26%). The results also pointed out to a wide use of domain-dependent behaviors, with the interactive behaviors defined by the ontology being, to some extent, reproduced by the participants even without prior training in the adopted vocabulary.

中文翻译:

评估使用预定义交互行为编写用户故事:与潜在产品所有者的实证研究

行为驱动开发 (BDD) 在敏捷软件开发中越来越流行,作为一种通过用户故事和正在构建的交互式系统场景来指定用户需求的手段。用于指导编写此类故事的模板被广泛采用,有助于确保提供有关需求的一致信息。为了获得有关产品负责人 (PO) 如何在预定义模板下编写自己的用户故事的初步结果,我们对法国研究机构负责出差的部门的潜在 PO 进行了案例研究。参与者被邀请编写他们自己的用户故事来描述他们用来执行的功能。对生成的故事进行了分析,以检查它们对模板的遵守情况,该模板包括由交互系统的本体定义的常见交互行为。尽管参与者遵循了不同的规范策略,但我们观察到对建议模板的整体高度遵守 (62.26%)。结果还指出了领域相关行为的广泛使用,即使没有事先对所采用的词汇进行培训,由本体定义的交互行为在某种程度上也可以由参与者复制。
更新日期:2019-05-16
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