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Featuring comedy through ludonarrative elements of video games
Entertainment Computing ( IF 2.8 ) Pub Date : 2019-06-11 , DOI: 10.1016/j.entcom.2019.100304
Oskari Kallio , Masood Masoodian

While humor exists in some shape or form in many video games, unlike in film and literature, comedy is not considered an established genre of its own in video games. One of the challenges in defining what constitutes comedy in video games, however, is in identifying the elements that contribute to such comedy, particularly with the inclusion of interactively as a fundamental aspect of video games. In this paper, we use the concept of ludonarrative—i.e., ludic (gameplay-related) and narrative (story-related) elements—as the basis for analyzing comedy in video games. We categorize the existing methods of incorporating comedy into ludonarrative elements of video games into three primary and five secondary methods, which we refer to as comic enhancers. We also illustrate the use of these methods through examples of existing video games, and provide a summary of our analyses and their implications.



中文翻译:

通过视频游戏的色情元素来呈现喜剧

尽管幽默在许多视频游戏中以某种形式存在,但与电影和文学不同的是,喜剧在视频游戏中并不被认为具有其固有的类型。然而,定义什么构成喜剧在视频游戏中的挑战之一是确定导致这种喜剧的要素,特别是将交互性纳入视频游戏的基本方面。在本文中,我们使用的概念ludonarrative -即,顽皮(游戏相关)和叙述(故事相关的)的元素,如在视频游戏分析喜剧的基础。我们将将喜剧融入视频游戏的叙事元素的现有方法分为三种主要方法和五个次要方法,我们将其称为漫画增强剂。我们还将通过现有视频游戏的示例来说明这些方法的使用,并提供我们的分析及其含义的摘要。

更新日期:2019-06-11
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