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Analysis of Movement Features in Multiplayer Online Battle Arenas
Journal of Grid Computing ( IF 5.5 ) Pub Date : 2018-11-16 , DOI: 10.1007/s10723-018-9470-2
Emanuele Carlini , Alessandro Lulli

On-line games represent one of the primary instances of virtual environments, in which avatars share a synchronous and persistent virtual world with each other. A careful analysis and a deep understanding of mobility in online games is of paramount importance to properly design mobility models to accurately reproduce avatar movements. In fact, mobility models of avatar have a relevant impact on the architectural design of virtual environments, especially for those based on distributed and decentralized solutions. This paper analyses around 640 hours of mobility of an extremely popular online game genre, the Multiplayer Online Battle Arenas (MOBA). The analysis has revealed interesting characteristics with respect ot the area of interest of the players and their utilization of the game area. Many of the results confirm the speculations of MOBA players, in terms of the phases of the game and the general behaviours of the avatars. Ultimately, our analysis is aimed toward the creation of realistic mobility models for MOBA environments, as well as the development of AI agents for MOBA games.

中文翻译:

多人在线对战竞技场的运动特征分析

在线游戏代表虚拟环境的主要实例之一,其中化身彼此共享一个同步且持久的虚拟世界。认真分析和深刻理解在线游戏中的移动性对于正确设计移动性模型以准确再现化身运动至关重要。实际上,化身的移动性模型对虚拟环境的体系结构设计具有重要影响,尤其是对于基于分布式和分散式解决方案的虚拟环境。本文分析了极为流行的在线游戏类型多人在线竞技竞技场(MOBA)约640小时的移动性。该分析揭示了关于玩家感兴趣的区域以及他们对游戏区域的利用的有趣特征。从游戏的阶段和化身的一般行为来看,许多结果证实了MOBA玩家的猜测。最终,我们的分析旨在为MOBA环境创建现实的移动性模型,以及为MOBA游戏开发AI代理。
更新日期:2018-11-16
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