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Scout: Rapid Exploration of Interface Layout Alternatives through High-Level Design Constraints
arXiv - CS - Human-Computer Interaction Pub Date : 2020-01-15 , DOI: arxiv-2001.05424
Amanda Swearngin, Chenglong Wang, Alannah Oleson, James Fogarty, Amy J. Ko

Although exploring alternatives is fundamental to creating better interface designs, current processes for creating alternatives are generally manual, limiting the alternatives a designer can explore. We present Scout, a system that helps designers rapidly explore alternatives through mixed-initiative interaction with high-level constraints and design feedback. Prior constraint-based layout systems use low-level spatial constraints and generally produce a single design. Tosupport designer exploration of alternatives, Scout introduces high-level constraints based on design concepts (e.g.,~semantic structure, emphasis, order) and formalizes them into low-level spatial constraints that a solver uses to generate potential layouts. In an evaluation with 18 interface designers, we found that Scout: (1) helps designers create more spatially diverse layouts with similar quality to those created with a baseline tool and (2) can help designers avoid a linear design process and quickly ideate layouts they do not believe they would have thought of on their own.

中文翻译:

Scout:通过高级设计约束快速探索界面布局替代方案

尽管探索替代方案是创建更好界面设计的基础,但当前创建替代方案的过程通常是手动的,这限制了设计人员可以探索的替代方案。我们展示了 Scout,这是一个系统,通过与高级约束和设计反馈的混合主动交互,帮助设计师快速探索替代方案。先前基于约束的布局系统使用低级空间约束并且通常产生单一设计。为了支持设计师探索替代方案,Scout 引入了基于设计概念(例如,语义结构、重点、顺序)的高级约束,并将它们形式化为求解器用于生成潜在布局的低级空间约束。在对 18 位界面设计师的评估中,我们发现 Scout:
更新日期:2020-01-16
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