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One-Clock Priced Timed Games are PSPACE-hard
arXiv - CS - Formal Languages and Automata Theory Pub Date : 2020-01-13 , DOI: arxiv-2001.04458
John Fearnley, Rasmus Ibsen-Jensen, Rahul Savani

The main result of this paper is that computing the value of a one-clock priced timed game (OCPTG) is PSPACE-hard. Along the way, we provide a family of OCPTGs that have an exponential number of event points. Both results hold even in very restricted classes of games such as DAGs with treewidth three. Finally, we provide a number of positive results, including polynomial-time algorithms for even more restricted classes of OCPTGs such as trees.

中文翻译:

一个时钟定价的定时游戏是 PSPACE 难的

本文的主要结果是,计算单时钟定价计时游戏 (OCPTG) 的价值是 PSPACE-hard 的。在此过程中,我们提供了一系列具有指数数量事件点的 OCPTG。这两个结果甚至在非常有限的游戏类别中也成立,例如树宽为 3 的 DAG。最后,我们提供了许多积极的结果,包括用于更受限制的 OCPTG 类(例如树)的多项式时间算法。
更新日期:2020-03-06
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