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An accelerated rendering scheme for massively large point cloud data
The Journal of Supercomputing ( IF 3.3 ) Pub Date : 2019-12-18 , DOI: 10.1007/s11227-019-03114-y
Nakhoon Baek , Kwan-Hee Yoo

In the field of large-scale data visualization, the graphics rendering speed is one of the most important factors for its application development. Since the large-scale data visualization usually requires three-dimensional representations, the three-dimensional graphics libraries such as OpenGL and DirectX have been widely used. In this paper, we suggest a new way of accelerated rendering, through directly using the direct rendering manager packets. Current three-dimensional graphics features are focused on the efficiency of general purpose rendering pipelines. In contrast, we concentrated on the speed-up of the special-purpose rendering pipeline, for point cloud rendering. Our result shows that we achieved our purpose effectively.

中文翻译:

海量点云数据加速渲染方案

在大规模数据可视化领域,图形渲染速度是其应用开发的最重要因素之一。由于大规模数据可视化通常需要三维表示,因此OpenGL、DirectX等三维图形库得到了广泛的应用。在本文中,我们提出了一种新的加速渲染方式,通过直接使用直接渲染管理器数据包。当前的 3D 图形功能侧重于通用渲染管道的效率。相比之下,我们专注于加速特殊用途的渲染管道,用于点云渲染。我们的结果表明我们有效地实现了我们的目的。
更新日期:2019-12-18
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