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In Time With Data
IEEE Computer Graphics and Applications ( IF 1.8 ) Pub Date : 2019-11-01 , DOI: 10.1109/mcg.2019.2944231
Gary Singh

& TIME-BASED MEDIA IN the digital realm gave Morgan Barnard access to what eluded him in the analog world: the modular transformation from one milieu to another. Data could be used as a control source, whether it was MIDI data or atmospheric data. Growing up, Barnard always harbored an interest in creativity across platforms. His father was an artist and independent filmmaker, introducing Barnard to film editing, computer graphics systems, and fine arts, all at a young age. At first, Barnard began undergraduate work at the California College of the Arts with the intention of pursuing his passion for drawing and painting, but after enrolling in a time-based media course, everything changed. In that class, Barnard discovered updated versions of what his father had already introduced him to as a kid—that is, flatbed film editing systems, Bolex 16mm cameras and Commodore Amiga computers. So he quickly changed his major to Film/Video/Performance and began exploring traditional film techniques, experimental cinema, documentary, real-time analog video, and early digital video, all of which opened him up to themodular nature of how digital media can create newways of interactivity. “We did a group project using computer vision systems to analyze video for producing a sound installation,” Barnard recalls. “Digital gives you the ability to transcode data from one medium to another; we were able to use the value of any pixel to control audio output. That’s something that has always excited me about working with digital media, the ability to move data between different output and displaymethods.” After several years in the film and television industry, Barnard returned to academia to get his graduate degree at NYU’s Interactive Telecommunications Program, allowing him to hone his electronics and coding chops while expanding his desire to use video as a controller for musical applications and interactive narratives—a key focus he continues to explore today.

中文翻译:

及时处理数据

& 数字领域中的基于时间的媒体让 Morgan Barnard 接触到了他在模拟世界中未能实现的东西:从一种环境到另一种环境的模块化转换。数据可以用作控制源,无论是 MIDI 数据还是大气数据。在成长过程中,巴纳德一直对跨平台的创造力抱有兴趣。他的父亲是一位艺术家和独立电影制片人,他在很小的时候就向巴纳德介绍了电影剪辑、计算机图形系统和美术。起初,巴纳德在加州艺术学院开始本科工作,旨在追求他对绘画的热情,但在注册了基于时间的媒体课程后,一切都变了。在那堂课上,巴纳德发现了他父亲在他小时候就介绍给他的东西的更新版本——即平板电影编辑系统,Bolex 16 毫米相机和 Commodore Amiga 计算机。因此,他很快将自己的专业转为电影/视频/表演,并开始探索传统电影技术、实验电影、纪录片、实时模拟视频和早期数字视频,所有这些都让他对数字媒体如何创造的模块化性质敞开了大门。新的交互方式。“我们做了一个使用计算机视觉系统分析视频以制作声音装置的小组项目,”巴纳德回忆道。“数字使您能够将数据从一种媒体转码到另一种媒体;我们能够使用任何像素的值来控制音频输出。使用数字媒体,在不同的输出和显示方法之间移动数据的能力,一直让我感到兴奋。” 从事影视行业数年之后,
更新日期:2019-11-01
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