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A Cost-Efficient Cloud Gaming System at Scale
IEEE NETWORK ( IF 9.3 ) Pub Date : 2018-01-26 , DOI: 10.1109/mnet.2018.1700153
Yiling Xu , Qiu Shen , Xin Li , Zhan Ma

This article proposes a transparent gaming (TG) cloud system that allows users to play any popular high-end desktop game on the fly over the Internet. Toward this goal, we have introduced the TG-SHARE technology to share the underlying hardware capabilities, particularly for the GPU and the dedicated compression acceleration unit (XCODER). TG-SHARE utilizes offthe- shelf consumer GPUs without resorting to expensive proprietary GPU virtualization technology (e.g., GRID from NVIDIA). XCODER adapts the compression based on the network dynamics, learned gaming behaviors, and hardware resources to significantly reduce bandwidth consumption. Google's webRTC protocol is integrated to offer real-time interaction and ubiquitous access from heterogeneous devices. Compared to the existing cloud gaming vendor using the GRID technology, our TG-SHARE not only reduces the expense per user (i.e., 75 percent hardware cost reduction, 20-40 percent network cost reduction), but also improves the quality of experience with higher rate of frames per second (i.e., 2 x FPS).

中文翻译:

具有成本效益的大规模云游戏系统

本文提出了一种透明游戏(TG)云系统,该系统允许用户通过Internet即时运行任何流行的高端台式机游戏。为了实现这一目标,我们引入了TG-SHARE技术来共享基础硬件功能,特别是针对GPU和专用压缩加速单元(XCODER)。TG-SHARE利用现成的消费类GPU,而无需诉诸昂贵的专有GPU虚拟化技术(例如NVIDIA的GRID)。XCODER根据网络动态,学习到的游戏行为和硬件资源来调整压缩,以显着减少带宽消耗。集成了Google的webRTC协议,以提供实时交互和来自异构设备的无处不在的访问。与使用GRID技术的现有云游戏供应商相比,
更新日期:2018-01-30
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